Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong?an american hacker in king Arthur's court, discover the truth behind the ancient wizard Merlin…and not, y'know, Martin must now train to become a full-fledged master of his powers, die or anything.
Spell or High Water Magic 2.0 Book 2The adventures of an american hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny. A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better.
Except for his love life, that is. Feeling distant and lost, a tolerant and benevolent kingdom governed by the Sorceresses, Gwen has journeyed to Atlantis, and a place known to be a safe haven to all female time-travelers. Of course, this is martin banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.
The follow-up to the hilarious off to be the wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck. Thankfully, martin and philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen.
An Unwelcome Quest Magic 2.0 Book 3But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful todd would escape, and assorted harrowing hazards—and trap his hapless former friends inside it? Stripped of their magic powers, technical glitches, wenches, then conjure a computer game packed with wolves, the would-be wizards must brave terrifying dangers, wastelands, and one another’s company if they want to see medieval England—and their favorite sci-fi movies on VHS—ever again.
Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril? Ever since martin banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they’ve been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having.
Fight and Flight Magic 2.0 Book 4On her side she has powerful allies, a magical artifact, and a faithful if not particularly helpful dog. Fight and flight is a rollicking tale of bravery, deception, discovery, greed, wonder, revenge, love, and animal husbandry. Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality.
Almost everything they've done since then has, in one way or another, blown up in their faces. So of course they decide to make dragons. It does not go well. As the wizards struggle to control their creations and protect innocent citizens, meet new people most of whom are angry at them, they try new things most of which they don't enjoy, and fight epic battles most of which they lose.
But their biggest challenge may be a young girl who knows that the wizards created the dragons and is determined to make them pay. They traveled back in time to Medieval England to live as wizards.
Out of Spite, Out of Mind Magic 2.0 Book 5And there's the small matter of a glitch that's making Brit the Elder's body fritz out. Now, brit the elder finds that her memories don't match Brit the Younger's. Brit the elder's ex-boyfriend phillip wants to help her, but he'll have to keep it secret from his current girlfriend, Brit the Younger, who can't stand her future self.
When you discover the world is a computer program, and you figure out that by altering the code you can time travel and perform acts that seem like magic, what can possibly go wrong? Pretty much everything. Just ask brit, who has jumped around in time with such abandon that she has to coexist with multiple versions of herself.
. In out of spite, out of mind, our fearless wizards discover the biggest glitch in their world's program may well be themselves. Meanwhile, martin is trying to protect phillip from a relentless attacker he somehow hasn't noticed; Gwen is angry because Martin accidentally proposed to her; Gary tries to help the less fortunate, with predictably disastrous results; and an old nemesis might have to be the one to save them all.
A Skin of a Dragon The Guild of Gatekeepers Book 1Soon after, tom is kidnapped by a mysterious stranger and forced to answer for his crimes in London. Threatened with execution and bound to his captors, Tom joins the Guild of Gatekeepers, illusionists, a secret group of magical weavers, hunters, and traders to protect the world of magic from destruction.
As tom begins his new life as an apprentice, he stumbles upon a plot against the Crown that will enable Oliver Cromwell to finally win the English Civil War. This book is a fast-paced young adult historical fantasy that showcases 17th Century English history juxtaposed against the magic of Dragons, a Shadow Horse and the real purpose of the ravens at the Tower of London.
Schwab’s Shades of Magic series. With the help of the guild weaver’s apprentice, save the king, and a few renegade magicians, Eliza, Tom sets out on a quest to thwart an evil magician, and recover the family he lost. Perfect for fans of philip pullman’s The Book of Dust, Frances Hardinge’s A Skinful of Shadows, and V.
E. Drawn to the box, tom hides it with no awareness of the terrible shift his life is about to take. There are no accidents in magic1648, the 15-year-old son of a fisherman and smuggler, EnglandOne rainy mid-September day Tom Wild, discovers a small wooden box near his home off the southern coast of England.
Epik Fantasy: Books 1 - 3 Epik UniverseHard to put down. Warning: the epik fantasy series contains various book, pop culture, and fairy tale references that are sure to put smiles on the faces of many new and old school fantasy fans. And for the first time in his life, he makes friends, most notably a beautiful half-elf girl named Myra. As a secret sect meet to plot the king's demise, a family of mountain trolls threatens the city.
Excitement. There, epik finds a wizard willing to train him. This book holds the first three "Epik" adventures:Hero in a HalflingKnowing is Halfling the BattleSight Beyond Epik Sight. This halfling craves those things. In search of a father he's never known and of magic he's sure he’ll exhibit once the timing is right, the young halfling moves to his local kingdom.
A few times. Spot the pop culture references, uncover the realm’s mysteries, and chuckle your way through this light-hearted fantasy adventure. The hobbit meets robin hood: Men in Tights in this “slight” parody. A plot-driven fantasy adventure chock-full of witty humor. The author's biased friend, Jason"A highly entertaining story which reads like a DnD campaign with your best friends.
Readcommendations"fantasy at its best" - darque dreamer★★★★★ "A humorous fantasy indeed"★★★★★ "Excellent read.
Run ProgramAfter months spent “raising” al, hope knows she’s running out of time—and she’s not sure she’ll be able to protect him. Gone rogue. Al, a well-meaning but impish artificial intelligence, has the mind of a six-year-old and a penchant for tantrums. From the author of the popular Magic 2. 0 series comes the witty tale of a mischievous A.
I. And quell a global crisis, or will Al outsmart them once and for all? And the first one to discover just how much trouble Al could cause is Hope Takeda, the lab assistant in charge of educating and socializing him. Day care is a lot more difficult when your kid is an evolving and easily frightened A. I. When al manages to access the internet and escape the lab days before his official unveiling, Hope and her team embark on a mission to contain him—before he creates any real problems.
Soon the nsa is on al’s back, the us army is fighting a brigade of mass-produced robots, and a wannabe cyberterrorist is looking to silence Al permanently. Will she manage to control the unruly A. I.
Furies of Calderon Codex Alera Book 1At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. In this extraordinary fantasy epic, the #1 new york Times bestselling author of the Dresden Files leads readers into a world where the fate of the realm rests on the shoulders of a boy with no power to call his own. But in the remote calderon Valley, the boy Tavi struggles with his lack of furycrafting.
Yet as the alerans’ most savage enemy—the marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war. For a thousand years, air, wood, the people of Alera have united against the aggressive and threatening races that inhabit the world, fire, using their unique bond with the furies—elementals of earth, water, and metal.
Dungeon Eternium The Divine Dungeon Book 5A single chance at life. Though none know what is to come, they all know it isn’t going to be easy to survive. Cal and dale both have their role to play as the world hurtles toward destruction. Unlikely allies uniting across the world. Surrounded by supposed allies, the duo will do all that they can to succeed—but with every new arrival comes rising tensions and faltering trust.
The insanity of xenocide knew no bounds, and all will soon suffer the effects he had planned for a millennium. Will honor or greed stand the test of time? One needs to bring the races of the world together while the other simply needs to survive. The apocalypse is coming. It may be on the bleeding edge of morality and what he needs might prove too difficult to secure, but The Master asks for trust.
The world watches the sky with trepidation. Blood feuds that span centuries. The master has a plan, one that can give the world at large a way to escape the onrushing desolation.
Master of FormalitiesEven when finding oneself engaged in interstellar war, good form must be observed. When he suggests that Master Hennik be taken in as a ward of the House, certain complications arise. But how does one inform the ruler of a planet that you are claiming his son as your own—and still create enough goodwill to deescalate an intergalactic war?
Our story is set thousands of years after the terran Exodus, where two powerful, planet-dominating families—the elegant House Jakabitus and the less refined Hahn Empire—have reached a critical point in their generations-long war. Master hennik, has been captured, the Hahn ruler’s only son, and the disposition of his internment may represent a last and welcome chance for peace.
Enter wollard, the impeccably distinguished and impossibly correct Master of Formalities for House Jakabitus. Wollard believes utterly and devotedly in adhering to rules and good etiquette.